Oct 20, 2009, 03:54 AM // 03:54
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#1
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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What to do with HB maps
What does everyone think that anet should do with the HB maps once they faze out HB? Should they move them into RA/Sealed, assuming both share maps, or delete them?
If they add them to RA/SA that'll give people who play on those maps more variety. However not everyone likes cap-maps.
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Oct 20, 2009, 04:10 AM // 04:10
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#2
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Frost Gate Guardian
Join Date: Nov 2008
Profession: W/
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I believe that someone's already said that they will be moved to SD.
All I can say is that they had BETTER mod them to non-Capture Point before they are released. Because if it turns out that SD is a Capture Point mode, I sure as hell won't play it. Capture Point modes are not fun.
That's why I very rarely play AB, and never play HB. It took me all of 5 HB matches to figure out that the meta was complete crap. Why? Because of Shadowsteps, and their inherent power when used in a Capture Point map.
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Oct 20, 2009, 04:11 AM // 04:11
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#3
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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I would say try them for SD in combination with the current TA maps, that way people have to build for more then just killing. However if it just sucks then remove them.
They tried it with RA once and it failed, cap points is just bad when you have 4 random players and no voice chat.
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Oct 20, 2009, 06:24 AM // 06:24
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#4
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Keeping the crossing just shows another fail, I pray to god they don't move over.
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Oct 20, 2009, 07:00 AM // 07:00
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#5
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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They do not need to be kept as 'capture maps', they would work just fine as normal RA death match maps, so they can freely go to RA or SD.
Some can even be converted to PvE content (Challenge missions or quest areas for mox-like quests or so.)
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Oct 20, 2009, 03:20 PM // 15:20
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#6
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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i agree that they do not need to keep them as capture maps, but if they keep them with the removed capture abilities, they will be so large for just straight fighting maps, lol. like, just meet in the middle and the rest of the map is there so that the last guy from one team has plenty of space to run around, trying to escape before he gets caught and killed in the end? lol
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Oct 20, 2009, 03:42 PM // 15:42
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#7
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Add them to costume battles. Then make costume battles year round.
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Oct 20, 2009, 03:49 PM // 15:49
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#8
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Desert Nomad
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HB maps will be in HB; Nothing will be removed; Who told you that?
AFAIK, they are making the place Sealed Desk, not removing the maps.
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Oct 20, 2009, 04:04 PM // 16:04
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#9
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Let's have an even in which we celebrate the death of HB and burn its maps.
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Oct 20, 2009, 05:49 PM // 17:49
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#10
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Keep em for costume brawl.
Otherwise, burn in hell.
Edit: Pretty sure they said Sealed Deck will keep either the TA/HB outposts. They haven't said anything either way about the actual maps yet.
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Oct 20, 2009, 08:58 PM // 20:58
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#11
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Grotto Attendant
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I rather enjoyed the HB maps when they came to RA for awhile. (Though it seems no one else did.) There's nothing wrong with capture maps so long as something (like the fact that annihilation and kill-count maps abound) forces you to plan around killing the other team instead of running degenerate capping capping builds.
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Oct 20, 2009, 10:59 PM // 22:59
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#12
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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4v4, 6v6, or 8v8 AB plz. More chance to actually fight and to practice small splits.
Last edited by FengShuiDove; Oct 20, 2009 at 11:28 PM // 23:28..
Reason: Changed my idea :)
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Oct 20, 2009, 11:41 PM // 23:41
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#13
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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It's possible that they would get used in Costume Brawl (ick), but I don't see them having a lot of use in other arenas. Perhaps they could show up again in RA or SD, but any cap point mechanics would most likely be scrapped.
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Oct 21, 2009, 02:06 AM // 02:06
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#14
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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If they didn't give points for capping, it would have been fine. Give a health bonus, siege attacks, an extra merc, that woulda been fine. It was giving points for capping that meant that you could win without a single kill in an arena called hero 'battle' that was fail. As is, they can just keep the maps and shunt it to SD or RA or something. As long as capping doesn't count, nothing too wrong with the maps.
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Oct 21, 2009, 04:09 AM // 04:09
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#15
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Grotto Attendant
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Quote:
Originally Posted by kazjun
If they didn't give points for capping, it would have been fine. Give a health bonus, siege attacks, an extra merc, that woulda been fine. It was giving points for capping that meant that you could win without a single kill in an arena called hero 'battle' that was fail. As is, they can just keep the maps and shunt it to SD or RA or something. As long as capping doesn't count, nothing too wrong with the maps.
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Even with points for capping, they'd be OK so long as they're mixed in random rotation with maps where you have to kill. If there's a high chance of needing to kill people, no one is going to make degenerate cap builds because they'd lose.
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Oct 21, 2009, 04:54 AM // 04:54
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#16
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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I didn't like the HB arena maps, but I heard that anet will recycle them into the new RA/sealed deck arena.
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Oct 21, 2009, 05:41 AM // 05:41
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#17
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Raged Out
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Delete Crossing
Who cares what they do with the others.
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Oct 21, 2009, 11:15 AM // 11:15
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#18
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by MMSDome
Delete Crossing
Who cares what they do with the others.
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If they plan on recycling the maps, no need to get rid of Crossing seeing as there's not going to be AI on the map.
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Oct 21, 2009, 07:07 PM // 19:07
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#19
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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Quote:
Originally Posted by HawkofStorms
They haven't said anything either way about the actual maps yet.
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Pretty sure they have, also pretty sure its in the same sentence they said they'd re used the outposts.
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Oct 21, 2009, 07:33 PM // 19:33
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#20
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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Am i the only one that thinks the crossing is pretty well made
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